Lore and History
Type: Outdoor
Region: Kehjistan
It was not always thus. In years past, I could have ventured forth with no concern for my safety. Though the Borderlands are among the most savage habitats in our world, even these deadly lands were no match for the superior resolve of Caldeum in its prime.
The Borderlands were originally devoid of any but the most hardened (some would say crazed) prospectors until the great military city of Lut Bahadur (literally, "city of the gate") was built to keep the lacuni in their cliff dwellings safely away from Caldeum. Lut Bahadur's solitary watch over the desolate wastes came to an end four hundred years ago when precious ore was discovered in the region known as the Stinging Winds. The town of Alcarnus was quickly established as the center of all mining in the area, with several other smaller settlements springing up in its wake. When the Dahlgur oasis was discovered and a third town was erected there, Caldeum's dominance over the Borderlands was complete. The Borderlands could reliably depend on fresh supplies of food and water from Dahlgur's caravans, protected by the might of Caldeum's Dune Guard.
But Hakan II, our young and inexperienced sovereign, has seen fit to withdraw the support of Caldeum from the wastes and leave those who live there to their own devices. Now, no caravan is safe, and refugees from the Borderlands beat against the gates of Caldeum in an endless wave of displaced humanity, desperate for the salvation our city once provided. I have spoken with many of these poor folk at length, and the tales they share would give even the most stalwart adventurer pause. Though their stories of a secret cult intent on raising a demonic army are obviously embellished due to their lack of knowledge pertaining to such things, their hysteria and suffering have convinced me that something terrible indeed stalks the Borderlands.
