Embers of Peace [Chargen Thread]

GameMaster

7 posts

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Nov 19th 2011, 10:39 : 6/0
Orloth, Wind and The Doctor present the Starcraft Forum RPG: Embers of Peace

The Premise:



The rules:



The characters:



The Ship:



Your Army



Currency


Combat:



Addendum:


Recent History


Tools:

Character and Flagship Calc Spreadhseet

Wind’s Tech Calculator (requires JRE)

Starmap


Detailed Starmap


Additional info on the map:
GameMaster

7 posts

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Nov 19th 2011, 10:40 : 0/0

The Terrans


________________________________________________________________________

// Update: 30th November 2011 Added "Tech sold" for each faction and colored their names

________________________________________________________________________

In order to stop the Zerg, the Terrans have formed a Coalition, led by the Quantum Legion, owner of the Worldship Arken, armed with a Graviton Cannon, a weapon powerful enough to blast a hole into a planet.

But not all colonies have joined the Coalition, and now call themselves the Outsiders after having been united by Ray Kane, a man with a personal score to settle with the Coalition for abandoning his homeworld to the zerg. In addition to that, now that the zerg seemingly have stopped their advance into the sector, some people feel like the Quantum Legion isn’t supposed to be in charge any longer.

Quantum Legion

Aranov Consectorate

Tirion Republic

Magrathean Empire

The Aurulean Technocracy

The Pirates

The Outsiders


Special note on upgrades sold:


Special/Custom Units:


GameMaster

7 posts

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Nov 19th 2011, 10:41 : 0/0
Protoss


____________________________________________________________________________________

//UPDATED 22nd November 2011: Added army tech for the factions. Stats of custom/HotS/BW units and characters to be posted later (probably tomorrow).

//UPDATED 26th November 2011: Added specifications for some non-WoL ladder units: corsair, arbiter, dragoon, scout.

//UPDATED 27th November 2011: Added specifications for more non-WoL ladder units: dark archon, reaver, tempest, twilight psion.

____________________________________________________________________________________

From the moment they arrived in Eurim, the protoss have been a divided people. Instead of uniting them, the wish to rebuild their once great civilization resulted in a conflict of ideologies and interests. Following a short civil war, the Ancestral Imperium of Protoss established itself as the dominant protoss faction, with the Nerazim Tama Tribe and the Wandering Tribes as its only opposition.

However, a series of insurgent attacks by unsatisfied protoss parties prompted the Imperium to impose harsh measures against its own populace in an effort to neutralize the threat. This proved to be a fatal mistake: many of the subjugated protoss saw this as a threat to their own freedom and openly rebelled, giving the Imperium no other choice but to drive them out, leading to the formation of the Exiled Tribes which are, to this day, the second most powerful protoss faction.

Prior to the zerg invasion, the protoss enjoyed a relatively peaceful period during which conflicts with themselves and the terrans were constant but small-scale. However, the arrival of the zerg threw the race into chaos as each faction fought against the invaders separately. It took the efforts of one praetor Erana to strike an alliance between all factions and cooperate with the Terrans to end the threat. This culminated in the Battle of the Arken, a decisive victory against the zerg.

However, following the victory over the zerg, the Ancestral Imperium had praetor Erana arrested for cooperation with enemy factions and the terrans. The protoss-terran alliance fell apart as quickly as it was formed and the Imperium’s populace was driven apart by the formation of Erana’s Order, a renegade group of protoss sworn to end the rule of the Imperium.

Since then, tensions between the protoss factions have been higher than ever. The Imperium is still powerful but paralyzed by its own people’s views and is finding it more and more difficult to fight its growing opposition. Contact with the other two races has been almost non existent for the past two years marking a period of relative isolation in recent protoss history.

The Ancestral Imperium of Protoss



The Exiled Tribes


The Tama Tribe


The Wandering Tribes


Erana’s Order


____________________________________________________________________________________

Allowed Units:

All units from the WoL ladder game and their respective upgrades exist.

Everything else:

Dragoon



Scout


Corsair


Arbiter:



Dark Archon


Reaver


Tempest


Twilight Psion

GameMaster

7 posts

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Nov 19th 2011, 10:43 : 0/0
Zerg

In the Battle of the Arken, much of the Swarm was destroyed, and many of it’s dominate cerebrates were slain, to be replaced by Infested Terrans of Incredible Psychic Power, and Feral Beasts bred from the turmoils of the lengthy campaign. While the remaining Cerebrates are increasingly anxious about this power shift within the swarm, the Overmind allows the usurpers the free reign to show their worth. Little do the inhabitants of this sector know, that the Overmind already accomplished all his goals well before he was stopped from conquering the sector, and now readies the swarm for the events that are to come.

The swarm is not one unified force, but many Broods, all competing for evolutionary superiority. The most recent campaign showed many weaknesses to the Brood’s evolution, in addition to providing a vast array of new genetic material to work with. In the calm since the war ended, new breeds have been made, as the Broods war against each other to display their superiority. It is a constant battle for not just physical strength, but also strategic knowledge, and often, guile and treachery. The law of the jungle reigns supreme as the Overmind watches, oddly quiet, as if waiting for something. That unifying order of the Overmind’s voice has not been heard for some time now, only his ever watching eye. What the ageless creature is waiting for, has yet to be made clear.

The Gracken Brood ~ Assault and Siege Specialists


The Nirogg Brood ~ Rulers of the Sky


The Fenrir Brood ~ Overwhelming Numbers


The Themos Brood ~ Masters of Deceit and Treachery


The Fenguar Brood ~ Manipulating the Battlefield


Allowed Units

All units from the WoL ladder game are allowed. For everything else, look here.

Cerebrate (Custom ~ Alternative to the Queen)


Viper (HotS ~ Lair level Battle Control Specialist)


Lurker (BW ~ Burrowed Ambusher)


Scourge (BW ~ Suicide Flyer)


Crone (BW ~ The original Queen)


Swarm Host (HotS ~ Burrowed Summoner)


Devourer (BW ~ Air Superiority Flyer)


Defiler (BW ~ Mobile Cancer Factory)
aduck1 CA

1,441 posts

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0

Nov 20th 2011, 06:16 : 0/0
Reposting my character for this thread.

Ok, I got the basics for my character.

Race: Terran
Affiliation: Bonecrusher's pirates
Name: Sajuuk Bentus, Viking Pilot, Leader of the Vagyar Raiders, a pirate group
Background: As a young lad Sajuuk grew up in a back-water fringe world. Said world was hit by a pirate raid. However, unlike most of his people, Sajuuk willing let himself be captured, saying he wanted to join the crew.
This was allowed, mainly because Sajuuk beat up a thug who claimed "this spinely kid has no ablity to fight or be a pirate." Sajuuk began his carrer in the pirate world under the eye of Captain Rommel. Eventually Sajuuk proved his worth in quick strike tactics, and by 23 he had his own crew and ship. The next five years was spent welding his crew together. He raided and plundered for Bonecrusher, and was fiercly loyal to both Bonecrusher and Rommel.
Five years later Rommel went out on a raid, and his ship didn't come back. Since then, when Sajuuk isn't raiding for Bonecrusher or doing a merc contract, he is looking for clues to what happened to Rommel to avenge the pirate.
While being very loyal to Bonecrusher, he isn't high up in the pirate higharchey, due to his mouth. He isn't afraid to point out when he thinks others are wrong, including Bonecrusher. Sometimes it is only the fact that Bonecrusher knows he is loyal that keeps Sajuuk alive. His crew is also very loyal to him, and as long as they obey his orders he is loyal to him. Most of the officers in his crew are from all the way back to his first command, are on good terms with him.

Stats: Drives a viking
Health 500 20
Energy 0 0
Mov Speed 3 8
Armor 2 6
Sight 10 3
DPS 40 27
Range 7 11
AoE(area) 0 0
Abilities 2 5
Total 87
Ablities: Flight: his viking can fly
Transform: His viking can transform.

Vaygar Raiders Army:
The Vaygar Raiders are designed to hit hard and fast. As a result most of the units are very fast.
Units:
Marine: 3
Reaper: 7
Hellion: 6
Vulture: 5
Diamondback: 22
Medivac: 14
Viking: 14
Banshee: 17
Raven: 22
Nitro Pack: 6
Infernal Preinighter: 16
Orbital Command: 6
Banshee Cloak: 24

Ship: Battlecrusier Nubaal:
The Nubaal is Sajuuk's ship, one he has captained for years now. This battlecruiser focuses on stealth and speed, rather than weapons, to get the job done. The Nubaal rarely engages in space combat, it is more for raids.

Stats:
Weapons 2 4
Armor 2 4
Manueverability 5 25
Security 3 9
Cargo 3 9
Speed 5 25
Total 78

Units held in the Nubaal:
25 Mariens
24 reapers
12 vultures
12 hellions
12 dimond backs
15 medivacs
26 vikings
5 ravens
13 banshees
24 scvs
Total Supply: 300

Total points spent: 318
The Doctor HR

294 posts

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0

Nov 20th 2011, 16:13 : 0/0
Again, approved

BUT I re-read the rules after posting that the first time, which made me remember something:
1.) Characters attributes have to be defined (Light, Armored, Biological, Mechanical, Robotic, Psionic, Heroic (There's also "Hover" but no unit in game uses that one afaik))
2.) Character weapon has to be defined (Damage and attack speed, possibly a name as well)
3.) workers don't count towards your total supply, which means you can remove those 24 SCVs from your list and replace them with something else

So you, approved once you fix those minor things

I'll post details about defined Terran characters soon. Skyrim stole my life.
(With defined terran characters I mean the stats of Cap'n Doom Bonecrusher, Darth Waiter(Ok, he isnt exactly terran), Domovoi Aranov, Keeva Lane, and possibly some more people, and their fleets)
Chaos Lord CA

Traveler
795 posts

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0

Nov 21st 2011, 15:13 : 0/0
ill post my character as soon as I find out what protoss groups have which units
WIZARD

57 posts

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0

Nov 21st 2011, 15:36 : 1/0
Race: Terran
Affiliation: Xel_Naga Kultist
Name: Michael Hawk or WIZARD
Background: He was a survivor from the UED conquest. He like Kockatiels(wtf i couldnt spell it normally cuz it blocked it >.>) and has one named Cocabird which sits beside him like a pirate does. He wears a black cloak with a badass hood like a dark wizard and he does whatever the Xel_Naga decree him to do. But lately the Xel_Naga have been afk so he has free time to do other stuff.

Stats: The Xel_Naga have granted him immunity to solar radiation and able to survive without oxygen all the time (Xel_Naga Technology). He has no spells at the moment.
Health 666
Energy 666
Move Speed Regular Walk/Run
Armor 0
Sight Human Sight
DPS No attack
Range
AoE(area)
Abilities
Total
Ablities: Human Style
Transform:

I kinda need help on the stats, my character isnt a fighter he is just a cultist. he is out to venture dark caverns and dark evil places because he has the affinity to do so


Orloth US

Civilian
720 posts

50
40

Nov 21st 2011, 18:10 : 0/0
on 21/11/11Quote by Chaos Lord
ill post my character as soon as I find out what protoss groups have which units


You could still propose your character in terms of what you would like to have and background. Most units should be relatively easy to acquire. Where you might run into difficulties is in the rarer or more high tech unit types.

Please remember that as this is a forum, and as two of our Wardens live on the opposite side of the world, dialogue can take some time. The best way to speed up the process is to post too much information and let the Wardens prune down, rather then leaving the Wardens guessing as to what you want/need.

TLDR: Post a character idea, get the ball rolling, refinement and setting adaptation is easier if the process is already started.

on 21/11/11Quote by WIZARD
Race: Terran
Affiliation: Xel_Naga Kultist
Name: Michael Hawk or WIZARD
Background: He was a survivor from the UED conquest. He like Kockatiels(wtf i couldnt spell it normally cuz it blocked it >.>) and has one named Cocabird which sits beside him like a pirate does. He wears a black cloak with a badass hood like a dark wizard and he does whatever the Xel_Naga decree him to do. But lately the Xel_Naga have been afk so he has free time to do other stuff.

Stats: The Xel_Naga have granted him immunity to solar radiation and able to survive without oxygen all the time (Xel_Naga Technology). He has no spells at the moment.
Health 666
Energy 666
Move Speed Regular Walk/Run
Armor 0
Sight Human Sight
DPS No attack
Range
AoE(area)
Abilities
Total
Ablities: Human Style
Transform:

I kinda need help on the stats, my character isnt a fighter he is just a cultist. he is out to venture dark caverns and dark evil places because he has the affinity to do so


/In his best imitation of a car salesmen/

Mr. Wizard! I think what you need is one of the Coalition's brand new CMC-400 Model Powered Combat Suits. All CMC line suits come standard with a comprehensive life support system and your basic protection against Radiation. But wait, there's more! This full suit of armor also comes with full NBC shielding, providing full protection against knives, lazers and even small arms fire, and has been battle tested against the most ferocious of zerg beasts and has stood strong against the protoss' mightiest warriors. It's integrated communications system and Heads Up Display means you don't need to go anywhere to get your favorite shows on your helmet; and a full environmental control system and integrated waste recycling insures you don't need to leave the safety and comfort of your armor for any reason. You think that's all, just you wait. Each model CMC-400 Model Powered Combat Suit also comes with your very own C-14 Rifle, so you can shoot anybody who wants you to leave it! What do you think of that! All this can be yours for the low, low price of only 100 credits, but don't let the price tag fool you, you'll be getting the CMC-400 Model Powered Combat Suit, which inclueds: A comprehensive life support system, NBC shielding, Integrated Communication system, Heads Up Display, full environmental control, waste recycling and your very own C-14 Rifle for only 100 credits. But Wait! Order now and we'll also thow in your very own set of Grav-boots, specifically designed to allow you to sit comfortably on all the orbital platforms in the sector! Order Now!

/sarcasm off/

But seriously, while I like the idea of a Xel'Naga Cultist, (more so if his powers and jobs come from some artifact that is making him crazy then if the Xel'Naga are actually helping him out, as Xel'Naga artifacts have been known to do interesting things to the human mind, and Xel'Naga have been impossible to find) as per a standard character for this RPG, you will want to buy a means to get around (some form of starship) and possibly a following and therefor an army(if you really wanted to you could theoretically sink most of your points into a single hero unit, so an army is technically optional). If you are serious about playing, please post again with how you will spend the 300 points you will get for character creation.
WIZARD

57 posts

0
0

Nov 23rd 2011, 14:47 : 0/0
on 21/11/11Quote by Orloth
on 21/11/11Quote by Chaos Lord
ill post my character as soon as I find out what protoss groups have which units


You could still propose your character in terms of what you would like to have and background. Most units should be relatively easy to acquire. Where you might run into difficulties is in the rarer or more high tech unit types.

Please remember that as this is a forum, and as two of our Wardens live on the opposite side of the world, dialogue can take some time. The best way to speed up the process is to post too much information and let the Wardens prune down, rather then leaving the Wardens guessing as to what you want/need.

TLDR: Post a character idea, get the ball rolling, refinement and setting adaptation is easier if the process is already started.

on 21/11/11Quote by WIZARD
Race: Terran
Affiliation: Xel_Naga Kultist
Name: Michael Hawk or WIZARD
Background: He was a survivor from the UED conquest. He like Kockatiels(wtf i couldnt spell it normally cuz it blocked it >.>) and has one named Cocabird which sits beside him like a pirate does. He wears a black cloak with a badass hood like a dark wizard and he does whatever the Xel_Naga decree him to do. But lately the Xel_Naga have been afk so he has free time to do other stuff.

Stats: The Xel_Naga have granted him immunity to solar radiation and able to survive without oxygen all the time (Xel_Naga Technology). He has no spells at the moment.
Health 666
Energy 666
Move Speed Regular Walk/Run
Armor 0
Sight Human Sight
DPS No attack
Range
AoE(area)
Abilities
Total
Ablities: Human Style
Transform:

I kinda need help on the stats, my character isnt a fighter he is just a cultist. he is out to venture dark caverns and dark evil places because he has the affinity to do so


/In his best imitation of a car salesmen/

Mr. Wizard! I think what you need is one of the Coalition's brand new CMC-400 Model Powered Combat Suits. All CMC line suits come standard with a comprehensive life support system and your basic protection against Radiation. But wait, there's more! This full suit of armor also comes with full NBC shielding, providing full protection against knives, lazers and even small arms fire, and has been battle tested against the most ferocious of zerg beasts and has stood strong against the protoss' mightiest warriors. It's integrated communications system and Heads Up Display means you don't need to go anywhere to get your favorite shows on your helmet; and a full environmental control system and integrated waste recycling insures you don't need to leave the safety and comfort of your armor for any reason. You think that's all, just you wait. Each model CMC-400 Model Powered Combat Suit also comes with your very own C-14 Rifle, so you can shoot anybody who wants you to leave it! What do you think of that! All this can be yours for the low, low price of only 100 credits, but don't let the price tag fool you, you'll be getting the CMC-400 Model Powered Combat Suit, which inclueds: A comprehensive life support system, NBC shielding, Integrated Communication system, Heads Up Display, full environmental control, waste recycling and your very own C-14 Rifle for only 100 credits. But Wait! Order now and we'll also thow in your very own set of Grav-boots, specifically designed to allow you to sit comfortably on all the orbital platforms in the sector! Order Now!

/sarcasm off/

But seriously, while I like the idea of a Xel'Naga Cultist, (more so if his powers and jobs come from some artifact that is making him crazy then if the Xel'Naga are actually helping him out, as Xel'Naga artifacts have been known to do interesting things to the human mind, and Xel'Naga have been impossible to find) as per a standard character for this RPG, you will want to buy a means to get around (some form of starship) and possibly a following and therefor an army(if you really wanted to you could theoretically sink most of your points into a single hero unit, so an army is technically optional). If you are serious about playing, please post again with how you will spend the 300 points you will get for character creation.



well my character wanst supposed to delve into weaponry but i guess if i have to i got to.

i would prefer to carry a melee weapon such as a power fist like fallout 2.
Energy cell ammo.
thats sounds pretty neat
Chaos Lord CA

Traveler
795 posts

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0

Nov 25th 2011, 15:39 : 1/0
Here is my guy

Character Name: Telemose (preserver)

Telemose is the excutor of the 6th Great fleet of The Ancestral Imperium of Protoss. He strongly disagrees with Erana's idea that The Protoss needed the help of the terrans to stop the zerg. Telemose has better relations with the Dark Templar then most for it was his fleet who came to the protection of one of their worlds even though under the strict order not to. Due to this error, Telemose was going to be exiled but being one of few Preservers and the Executor of one of the great fleets, that decision was just not possible. Therefore, Telemose is respected by his fellow captains and crew though he has a few enemies in the ruling council. The ruling council had some sort of revenge though as they condemned his fleet to protecting to core worlds which had nothing exciting. Due to this, Telemose had more than adequate time to hone his skills.

Stats

Hp: 600 24 (500 hp, 100 shields)
Energy: 200 0
Move Speed: 5 24
Armor: 3 12
Sight: 9 1
DPS: 45 30
Range: 6 8
AoE: 0 0
Abilities: 4 30

Total: 114

Character Weapons:

Psionic Lance: Telemose fires 3 lances of pure, concentrated energy at the enemy doing 45 damage in total

Void Blade: This blade, unlike Psi blades, was created only for Telemose as gift from the Dark Templar for his help. This blade does 45 damage.

Abilities for character:

Wrath of the Ancients: Telemose calls upon the long dead souls of his protoss brethren to aid him in battle. Summons 6 immortals ,that cannot be targeted, in a hexagon formation, facing inwards. The Immortals cannot hit anything outside the hexagon. They do 20 damage every 1.5 second and lasts 3 seconds.

125 energy
30 second cool down

Knowledge of the Ancients: As a preserver, Telemose has thousands of memories in combat. Telemose calls upon those memories to aid him in battle which gives him a buff.

Damage: +15 to each attack
Armor: +2
Range: +1
Health: +400 shields
AoE: +1

lasts 30 seconds

150 energy
2 minute cool down

Void Step: With knowledge of the Dark Templar, Telemose quickly strikes a single foe 4 times in quick succession doing 75 damage each, while the unit becomes stunned for that time. Has a range of 8.

15 second cool down

Ship: Assault Carrier, Flagship
Name: Breaking Dawn

Breaking Dawn is one of 20 Assault class carriers. They are 4 times longer than the normal carrier and can carry more deadly interceptors. These ships also boast a deadly array of weapons including Plasma Repeater Guns. The Breaking Dawn was special in the fact that it was almost completely used as an front line battle ship. The Breaking Dawn can take immense damage that would almost certainly destroy any other ship, and survive.

Stats:
Weapons: 5 25
Armor: 5 25
Maneuverability: 4 16
Speed: 4
Security: 3
Cargo: 4

Total: 107

Ship Weapons:

Advanced Interceptors: These interceptors are much more deadly than their carrier cousins for they have upgraded weapons, speed and are stored easier so The Breaking Dawn can store up to 25 of these.

Void Cannons: Main ship to ship weapon. This weapon takes a few seconds to load, and then fires an immense blast of plasma at the enemy.

Plasma Repeater Guns: This weapon is mainly used as a point defense gun for it has short range but has a deadly firing speed.

Ship Abilities:

Offensive:

Plasma Barrage: Much like the ability from star battle. Fires 8 projectiles at the enemy doing 75 damage each

Defensive:

Overcharged Shields: The Pillar of Auir temporarily overcharges its shield batteries, creating an almost impenetrable wall.

Army:

Zealot 6
Stalker 11
Sentry 12

Observe 8

Carrier 38
Phoenix 16

Cannon 6

Warp Gate Tech 6

Points: 93


Total Points Used: 329



Current Forces:

30 Carriers (180)
50 Phoenixes (100)
10 Observers (10)
10 Sentries (20)
25 Zealots (50)
20 Stalkers (40)
Wind HR

Civilian
995 posts

50
40

Nov 26th 2011, 02:15 : 0/0
Comments spoilered and green.

on 25/11/11Quote by Chaos Lord
Here is my guy

Character Name: Telemose (preserver)



Telemose is the excutor of the 6th Great fleet of The Ancestral Imperium of Protoss.



He strongly disagrees with Erana's idea that The Protoss needed the help of the terrans to stop the zerg. Telemose has better relations with the Dark Templar then most for it was his fleet who came to the protection of one of their worlds even though under the strict order not to.



Due to this act of disobedience, Telemose was going to be exiled but being one of few Preservers and the Executor of one of the great fleets, that decision was just not possible. Therefore, Telemose is respected by his fellow captains and crew though he has a few enemies in the ruling council. The ruling council had some sort of revenge though as they condemned his fleet to protecting to core worlds which had nothing exciting. Due to this, Telemose had more than adequate time to hone his skills.



Stats

Hp: 600 24 (500 hp, 100 shields)
Energy: 200 0
Move Speed: 5 24
Armor: 3 12
Sight: 9 1
DPS: 45 30
Range: 6 8
AoE: 0 0
Abilities: 4 30

Total: 129



Character Weapons:

Psionic Lance: Telemose fires 3 lances of pure, concentrated energy at the enemy doing 45 damage in total.



Void Blade: This blade, unlike Psi blades, was created only for Telemose as gift from the Dark Templar for his help. This blade does 45 damage.



Abilities for character:

Wrath of the Ancients: Telemose calls upon the long dead souls of his protoss brethren to aid him in battle. Summons 6 immortals ,that cannot be targeted, in a hexagon formation, facing inwards. The Immortals cannot hit anything outside the hexagon. They do 20 damage every 1.5 second and lasts 3 seconds.

125 energy
30 second cool down



Knowledge of the Ancients: As a preserver, Telemose has thousands of memories in combat. Telemose calls upon those memories to aid him in battle which gives him a buff.

Damage: +15 to each attack
Armor: +2
Range: +1
Health: +400 shields
AoE: +1

lasts 30 seconds

150 energy
2 minute cool down



Void Step: With knowledge of the Dark Templar, Telemose quickly strikes a single foe 4 times in quick succession doing 75 damage each, while the unit becomes stunned for that time. Has a range of 8.

15 second cool down



Ship: Assault Carrier, Flagship
Name: Breaking Dawn

Breaking Dawn is one of 20 Assault class carriers. They are 4 times longer than the normal carrier and can carry more deadly interceptors. These ships also boast a deadly array of weapons including Plasma Repeater Guns. The Breaking Dawn was special in the fact that it was almost completely used as an front line battle ship. The Breaking Dawn can take immense damage that would almost certainly destroy any other ship, and survive.

Stats:
Weapons: 5 25
Armor: 5 25
Maneuverability: 4 16
Speed: 4
Security: 3
Cargo: 4

Total: 107

Ship Weapons:

Advanced Interceptors: These interceptors are much more deadly than their carrier cousins for they have upgraded weapons, speed and are stored easier so The Breaking Dawn can store up to 25 of these.

Void Cannons: Main ship to ship weapon. This weapon takes a few seconds to load, and then fires an immense blast of plasma at the enemy.

Plasma Repeater Guns: This weapon is mainly used as a point defense gun for it has short range but has a deadly firing speed.

Ship Abilities:

Offensive:

Plasma Barrage: Much like the ability from star battle. Fires 8 projectiles at the enemy doing 75 damage each

Defensive:

Overcharged Shields: The Pillar of Auir temporarily overcharges its shield batteries, creating an almost impenetrable wall.



Army:

Zealot 6
Stalker 11
Sentry 12

Observe 8

Carrier 38
Phoenix 16

Cannon 6

Warp Gate Tech 6

Points: 93 Wrong point total. Actual total is 103.


Total Points Used: 329

Wrong point total. Actual point total is 324 (your calculations seem to be all over the place. You wrote less points for tech, more points for character and somehow ended up with a total greater than it actually is.

You also didn't spend any points on purchasing supply. Remember that it's 1 point for 10 supply which means that you would have to spend another 40 points on supply if you want the below unit set up.




Current Forces:

30 Carriers (180)
50 Phoenixes (100)
10 Observers (10)
10 Sentries (20)
25 Zealots (50)
20 Stalkers (40)

The Doctor HR

294 posts

0
0

Nov 30th 2011, 07:37 : 0/0
Ummm... Hello? Did you guys just forget about this or just had something else to do? *sad face*

Would like to get the IC thread started, but if no one is even posting to finalize their characters here...
Orloth US

Civilian
720 posts

50
40

Nov 30th 2011, 21:09 : 0/0
This project has sorta been back burnered until such time as we have enough players to start. I would like to post the in character thread once we get three players set up and ready to go. By my count, this is what we have now:

aduck: needs to finalize some stuff but is mostly set. Haven't seen him since Doc posted revisions.
WIZARD: I'm honestly not sure if your post was in any way serious, but as your proposed character is terran then you need to discuss the details with Doc.
Chaos Lord: In process, but haven't posted since Wind posted his critiques.

I'm pretty sure most of the Internet is off playing Skyrim and/or SWTOR Beta Weekends. Whenever they come back, I will be here. Would like to see some zergy players, but whatever. No biggy.
Chaos Lord CA

Traveler
795 posts

0
0

Dec 2nd 2011, 18:55 : 0/0
ok... been busy... with...stuff... yeah lets go with that......... ok my guy was pretty well... yeah so I will probably be waiting and seeing which race is lacking characters then ill join that one so were all happy, I already have 3 new characters, 1 for each race, thought and calculated up. so Im just waiting

1 question, I can just have 3 heroes right? well theoretically can I?