Starcraft RPG ~ Brainstorming thread

Orloth US

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May 25th 2011, 09:51 : 0/0
You do not need to have already written about a character prior to joining, but as all actions and plot are done through narrative, you will need to write about your character in game. Either way, try your hand at the numbers set up, and let me know what you come up with.

I think I need to make the spreadsheet more obvious in the above post. I will do that.
RustyGateWay CA

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May 25th 2011, 11:49 : 0/0
So when will this be kicking off?

EDIT: lol ok
Orloth US

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May 25th 2011, 14:11 : 0/0
Soon.

...

Once we have a few players with fully created characters we can start.
aduck1 CA

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May 25th 2011, 14:40 : 0/0
I would like to join.

I think the way an collab RPG like this works best is when there are more ground rules. Otherwise everything gets to complicated. I like the system you have set up, but I think it would work better if your resource gathering ability was more set in stone.

I will finialize and present my character soon.
Lunaraia NO

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May 25th 2011, 20:26 : 0/0
While I would like to join I don't think that's such a good idea after the catastrophic ending to the Tremors RPG, still, if u want any help with ideas just ask and i'll see what i can work out.
Orloth US

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May 25th 2011, 23:53 : 0/0
I have no problem with you playing, you made an awesome and dynamic villain. However, past events should be discussed. I will PM you.
Lunaraia NO

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May 26th 2011, 06:49 : 0/0
sent you a possible concespt look at it when u have the time
aduck1 CA

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May 26th 2011, 08:31 : 0/0
I have the basics for my character ready, and will get more into the details once the point system is finallized.

Sajuuk Bentus: Terran mercenary, leader and founder of the Vayger Raiders
Uses a souped-up mercenary viking (Hel Angel)
Mercenary Honorable: He either raids places for plunder or gets hired out as a mercenary. Once you have a contract with Sajuuk, he will honor it until it is about to kill him. He will not accept another propsal even if it is worth more until the first contract is done, or he has to flee for his life. He will not backstab, even when fleeing, unless it is the ONLY way to survive. As a result, he has one of highest reputations among mercenaries, even if he isn't the best.

Ship: The Super Dreadnuaght Nubaal: (4)
The Nubaal is not that much better than a regular battlecruiser in combat, reliying on high speed and manuverability to stay out of combat. It also speciallizes in deploying bases, feilding a decent sized terran bio base (hopefully 2-3 barracks, 1 fully saturated starting area, 6-9 depots, 2-3 bunkers, 1 enginerring bay/accademy, 1 sensor tower, 4-6 marines, 2-3 firebats, 2-3 maruaders, 4 reapers, 2 medics, 1 ghost or specter.) If the Nubaal is threated during a base operation, Sajuuk may flee with his viking to the ship, abandoing the ground forces. As a mercenary ship, the Nubaal has very little research capacity, and Sajuuk generally has to buy or steal upgrades.

All of this is subject to your discression, Orloth. I will make any changes you feel are necessary.
Orloth US

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May 26th 2011, 08:53 : 0/0
Looks like a good character.

Firstly, the only way the point system is going to get more final then what it is now is through testing and troubleshooting, so please do. For the moment, the only means of getting additional points is directly from the GM. I will do this as a form of experience points when I think it is warranted. I don't want to set means of gaining points as that might encourage players to meta game for them.

The ship looks good, and I especially like that it's main solution to a fight is to run away. Nice touch. However, that much of a starting force would be an 8 or 9 deployment ( I think I am going to have to strictly define the uses of this score). Fine if you want to purchase it, but probably not reasonable starting out.
RustyGateWay CA

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May 26th 2011, 12:17 : 0/0
Alright I also got my character:

Orion Windwalker: Terran pirate, Captain of the pirate group "Iron Flyers".
Rides on a stolen, custom-made wraith. His family was killed in Tarsonis when Mengsk lured the zerg to attack the planet. He is hateful to the dominion and raids their ships whenever he can. Whenever he is in combat, he will not flee unless he suffers very heavy casualties. Orion mostly keeps to himself, making it hard to earn his trust. But when he does become your ally, he will risk his life to save his friends.

Ship: The Kraken: (?)
The Kraken is a massive viking, having multiple missile and nuke launchers. It is named this because the smoky trails of it's missiles leave a mark that looks like tentacles of the mystical beast. It has average speed and maneuverability but high DPS. It specializes in air combat, having a strong air defence system but not being able to launch troops/building rapidly to the ground. The ship has very limited research capacity, relying on raiding other ships to steal technology.

EDIT: lol sorry im dumb with this thing XD. i calculated the things i need. what do i do with it when this begins?

EDIT2:


btw: i think the range thing is broken. i typed 1232392389 and the cost is 0.00
Orloth US

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May 26th 2011, 13:47 : 0/0
=/

...

https://spreadsheets.google.com/ccc?key=0AlAE8MdjotQSdDdiQUtid1NpOTR4QUUxdUt2b1poTnc&hl=en&authkey=CMORtL0B#gid=0

A Spreadsheet for use in character creation. It is linked twice in the above post. Do I need to make it more obvious?

Other then that, good character. I am concerned with your flagship being an enormous viking. That really doesn't seem practical to me as the viking fighters are... one man fighters.

Edit: Calculating it is good, stating it so that it is knowledgeable to everyone else is better.
The Doctor HR

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May 26th 2011, 14:46 : 0/0
Here are some stats I tried to make, but the 100 point limit is too low and some things just cost way too much...

A ghost (normal ghost. Cant remember its health and exact DPS, so my calculations probably used lower values) costs 73.15 points according to the spreadsheet. Being able to use abilities is too expensive. 20 points for a standard 200 energy and 30 for the abilities themselves leaves you either with 1 sort-of-hero unit, or two spellcasters that get oneshotted by a breeze. 200 energy should cost 5 points, as abilities are far too expensive themselves, and 3 abilities should cost like 15 points max. With 100 starting points, it's impossible to have one good character, let alone two regular units with names, unless you completely ignore abilities. Maybe upping the starting points to 150 in addition to reducing ability and energy costs (or just giving 2 abilities or 200 energy free if the other is present) would help... You just can't make a good hero this way Currently you're better off getting a high health, high DPS and high armor ranged unit than any ability whatsoever...
I can get 1k health and 100 DPS at range 5 for 100 points and some decimals, or I can get half of that and 3 abilities and not get a second character, but having two characters with abilities is just completely impossible...



You know the storyline behind the Bonecrusher Pirates, I'll post the details if needed, and I'm gonna post definite stats as soon as we get the values to work in a way that allows two characters with abilities... Otherwise I'll just use the Quantum Legion, cause there I only need Keeva Lane as a character with stats since Neal is just a super intelligent scientist.
Orloth US

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May 26th 2011, 16:11 : 0/0
After looking it over, I am inclined to agree that making a caster character is impractical as it was. Would you please be inclined to try it with 200 energy for free. I want to keep the cost of 3+ abilities high, as abilities tend to add a lot of utility and flexibility to a character, so I am not willing to lower the point value just yet.

For the moment, I just blanked out the energy column. I may allow the option to buy additional energy after 200, but I will have to think it over. If that still doesn't work out, I will halve the point cost for abilities.

Also, seeing Rusty's character, I am inclined to nerf dps again, down to 1 point per point. And if you could please, Rusty define damage and attack speed that would be useful. I am not against you spending all your character points on one guy, I just don't want that to result in an unstoppable turret, which your guy was.

Also, if you guys could define what your starting tech is (what units you can build and what upgrades you have) that would be good.

Items like detection and flight fall under the abilities category.

I am really liking seeing what you guys can come up with. Keep it coming.
Lunaraia NO

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May 26th 2011, 16:40 : 0/0
Er Orloth, i don't get your point system at all, buying a standard Ghost costs 18 points, but making a fully upgraded named one are over 150 points alone for jsut the standard stats :S

Orloth US

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May 26th 2011, 16:50 : 0/0
It already does, the problem is mostly in the cost of ability number 3, essentially 20 points in the current model.