Character creation:Starcraft:Tremors of War

marik837 US

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Jan 22nd 2010, 12:29 : 0/0
Independent Commander
Character Name: Zane Light
Description: Zane Is an ex-ghost gone rebel. Not much is known about him except that his forming a mercenary group might have something to do with his missing brother. (he is a ghost unit) Zane wears a Dark Blue ghost suit when in battle and when not he wears a Black trench coat, Army boots, dark blue shirt and Urban camouflage pants. He also Has a a reaper's pistol that he uses on rare occasions. Supposedly it belonged to his brother.
Abilities: Cloak, Snipe, Rally (gives a short termed boost to defense to surrounding troops)
Army Description: Zane runs a mercenary group called the Crimson Dawn that usually goes to the highest bidder. Although it is small, Zane's main goal is to be able to expand his operation and help people in need.

(amounts subject to change)

1 Battlecruiser
50 some marines
25 marauders
10 reapers
5 ghosts
5 siege tanks
30 vikings
20 banshees
10 ravens
15 Medivacs

RESERVE TROOPS (doesn't have pilots for the mechs or enough people)
20 Medic suits
5 Goliaths



The Mercenary Groups HQ is the Battlecruiser which is manned by a average amount of tecies and pilots and the such. All civilians are not listed do to the fact of not knowing how many people can fit inside such ships.
SPAMER101 PH

1,499 posts

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Jan 22nd 2010, 13:14 : 0/0
@Knightspector:Your idea is allowed but you must choose a single race you can "acquire" Units from.
KnightSpector US

1,618 posts

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Jan 22nd 2010, 14:23 : 0/0
Wouldn't that defeat the purpose of the "permanent mind control?" If the Myceneans can only steal from one race, then what would be the purpose of stealing at all? If they can only have units from one race then why not just have all of the units already acquired?

I already have most of the units that the Myceneans can acquire planned out. They cannot have both the Thor and the Ultralisk. I will not overstep the boundaries already set up by the standard StarCraft Universe.

For example, what I have planned is that I can sacrifice the use of the Battlecruiser to obtain the Carrier, or I can sacrifice the Pheonix for the Banshee. I will not obtain all units of all races. In fact, I would rely on you to produce the randomized tech that is acquired by Infiltrators. Thus already subjecting the ability to balancing and staying in the boundries of preset rules. So therefore, I can have units from all races, but it would be up to you on which I get and which I don't. Meaning that I can aquire one unit from every role, but the race is randomized.

An example of this is the role of air-to-air combat unit, there is the Corrupter, the Viking, and the Pheonix. If I get the Viking, I have a land and air unit, which is an advantage for both areas of dominance. But I could get the Corrupter, which can kill a unit and convert it into a immobile turret, another advantage when units in combat are required. And lastly, I could get the Pheonix, which has abilities that would be advantagous in owning the skies. Now, it would be your role to randomly select which unit I would get by say assigning the units to numbers on a die. Then you roll the die to aquire whichever unit is on those numbers. This is a theoretical instance, but it still holds that you will be in control of what unit I get, but I have freedom of choice as for race.

Is this more plausible and acceptable for the game? The Theft ability of the Mycenean Empire provides not only strength, but diversity. An example to support this, in StarCraft: Brood War you don't Mind Control a Drone and do nothing with it. You would create an expansion to your own base to expand your own forces. Nor would you Mind Control a SCV. Also, you wouldn't Mind Control an empty Overlord, you would try to intercept it and obtain the units it is carrying. Same with the Myceneans, they will try to obtain something that makes their race worthwhile to both bring into combat or diversity of the cybernetic race.

I hope this has changed your mind, for I would never attempt to overstep my powers, willingly. I hope that you will consider, then allow this since it is better controlled than you may have anticipated.
SPAMER101 PH

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Jan 22nd 2010, 14:45 : 0/0
I'll think about it...
KnightSpector US

1,618 posts

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Jan 22nd 2010, 15:43 : 0/0
Thank you.
SPAMER101 PH

1,499 posts

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Jan 22nd 2010, 23:19 : 0/0
Explain to me exactly how does "theft" work for them.
silent_templar PH

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Jan 23rd 2010, 01:53 : 0/0
Hey Spamer101, I'd like to know if there is somebody using a 'Charybdis' brood here. It's because I'll also be using it in a fiction of mine (along with an obvious twin brood Scylla).

Just for clarification purposes--I don't want to be accused of plagiarism.

EDIT!!

Okay I already got the answer. You used the two broods. I hope you don't mind if I continue using the name of the two broods (Scylla and Charybdis). I thought of the names independently and are in the draft of my fic. I wrote them last year. But I'm willing to change if you feel so strongly against it.

Ugh...this is so frustrating...
SPAMER101 PH

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Jan 23rd 2010, 04:48 : 0/0
Im willing to change it if you'd give me an alternate pair of brood names..:D

But seriously though,Yes i would mind and would be much appreciate it if you do change it.

And on a side note:Seriously join the RP. we need moar people and everyone else wants you join it.
silent_templar PH

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Jan 23rd 2010, 05:37 : 0/0
Aryt...thanks...I'll just think of new names. *I'm thinking Munin and Hugin right now, but meh...

I will join as soon as I get the time. Hopefully this is still up by march because that's most likely the earliest I'll be free.

*Edit
KnightSpector US

1,618 posts

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Jan 23rd 2010, 06:01 : 0/0
The Theft mechanic works simply by me assigning a Infiltrator to infiltrate a specific faction that I have specified and attempt to steal a blueprint of some sort from that faction. The process takes 3 turns to do so, using all of the Infiltrator's energy, and has a possibility of failing. As such, you would have to use whatever method that is deemed to determine failure in order that I, or anyone else, will not cheat. Say you use a die, would could assign 1 and 6 to be failing. On the dice roll, if a 1 is rolled then my Infiltrator will return 3 turns later with nothing.

On the contrary to Theft; the Infiltrate mechanic, I have an Infiltrator spy on a faction. If that ability fails, then the Infiltrator is killed. But if the attempt succeeds, then the Infiltrator will report everything that that faction is planning for 5 turns, if anything is planned in advance for turns down the road then that will also be reported. I will just have to find a way to ensure that all players will cooperate if I have an Infiltrator in their midst, because I know it would be unfair if I tell one player and then they write that they search, find, and kill the Infiltrator that had already succeeded in hiding amongst them and learning everything that they are doing. The mechanic works as if the unit learns the security protocols during the first turn, making him immune to whatever the faction does to find him for the remaining 4 turns.

Then with V-X Salvo, the Infiltrator uses a beacon to call down a strike of chemical warheads filled with the V-X agent. I nerfed the ability, but I could strengthen it a bit if necessary, to only do set damage rather than do its complete potential, meaning killing everything within a very large radius instantly. The V-X Salvo is the Mycenean equivalent to the Nuclear Strike for the Terrans. V-X Salvo has a bit wider of an effect range and poisons everyone for 5 turns, dealing 50 damage, possibly more, per turn. Now, some units can survive all 5 turns, but other units will ultimately die within the first 2. Any new units brought into the area after the strike will be unaffected by the strike. But the point is to weaken an outpost, or main base, so that they have to regroup after the losses.
Roland US

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Jan 23rd 2010, 18:01 : 0/0
@Spamer101, PM me when you have enough players to make this work well (not just struggling on), and I'll sticky this thread. I'll leave the judgment of how much is enough up to you.

I didn't PM you because I want it to be know that this thread is sponsored by a fan-fic moderator.

Also, just out of curiosity at the potential for my future involvement, is this a alternative-universe Starcraft? Like all the events of Brood Wars happened, then it split from the main story? If not is there anywhere I can read a basic premise or something?
Destroyer CH

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Jan 23rd 2010, 18:05 : 0/0
We have a fanfic mod?(making a balanced force is harder than it looks)
Roland US

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Jan 23rd 2010, 18:10 : 0/0
Quote by Destroyer
We have a fanfic mod?(making a balanced force is harder than it looks)


Yeah, I didn't know myself until a month ago, I think this is the least moderated forum as most of the staff simply don't read fanfics, but apparently Staff Writers such as myself have mod powers here.
KnightSpector US

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Jan 23rd 2010, 18:47 : 0/0
StarCraft: Tremors of War

This is the basic premise of the RPG. The game is set in a separate part of the galaxy, away from the Koprulu Sector. So the things in StarCraft have happened, but they don't truly affect the game.
sc2releasehound

267 posts

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Jan 25th 2010, 14:44 : 0/0
Independent Commander
Character Name: Jenkins
Description: A large Infested terran, with a longer than average arm with two fingers ending in roughly 3 feet long claws. He controls:
zerglings
Hydralisks
roachs
boomlings(mantalings)
lurkers
infestors
mutalisks
destroyers
corrutpors
overlord
overseer
changeling
queen
ultralisk
drone
Abilities: able to pick up and use a gun, able to infest old buildings(takes 3 turns) and produce his own units from it, and able to temporairly cloak(for no more than 5 turns)
Army Description: A nomadic tribe of zerg that left the swarm, they were led by brood leader challan before he was destroyed by kerrigan. His lieutenant, Jenkins, took over, after being infested. He is also the brother of kerrigan.

hope this independent commander works for you spammer!